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You're viewing Aliens A Comic Book Adventure Cheat Codes

Game Name : Aliens A Comic Book Adventure
System : PC - Windows
Date Added : 2005-03-30 12:15:06
Views : 24473
 


Eating
lace four food trays in each characters inventory. click on a food
then hold the right mouse button on the food and drag it to the
face of the character that you have highlighted and drop it on
there face. Do this for all the characters about three to four
times each.

Green Pass Key
Talk to Lora, ask her the last question on the list, then ask her
the first question on the list, she will then give you the green
pass key.

Laser Gun
Go thu the door which you needed the green pass key. you will see
a control stand on the right side of the screen (this controls the
crane to pick up the laser gun and take it to the other room). Now
you are ready to leave the ship.

Passing the Dead Alien
There is another way to get past the dead alien in the secret
room. Go back to where the force field is and go past it. Open the
door at EXIT SAS 9 then open the big door and go down the
corriders until you reach the fourth big door. Stop at the door
and turn around use the x-scanner on the floor it will open
a elevator that will take you to a secret room past the dead alien
body.

Docking Bay
When you first walk into the docking bay you need to walk to your
right until you come to a big hanger door turn around then turn
left there will be a pipe on the ground (you will need the pipe to
turn the valve but give the pipe to William's). Turn around so
your facing the hanger door and then open it. Look at the jeep on
the left there is a piece of the x-scanner there. Then at the left
corner of the room press the switch on the wall this will bring
down the truck there is a piece of the x-scanner in the back of
the truck. Go to the far right of the room and you will find
a elevator go in it. On the second level, this is the room with
bodies on the ground. You will see a door in the middle of the
room with a red light on it press the light (the sky robot is
behind the door). Go left and on the bench there is the red pass
key. Go to the elevator door not close up to it, only until you
can see the door and the wall to the right because there is a red
box on the right wall that you need to press so that the red light
turns on (this will let you access the white door in the docking
bay). Go back to the docking bay and press the keypad at the
terminal where the big SOS sign is, then turn around and the white
door will be open. Use Lora to cut off the hand and take the
CD-ROM from the other hand. Go back to the big SOS sign and turn
right use the pipe on the valve (this will fill the fuel pump).
Then go up the steps on the other side of the docking bay where
the computer terminal is and use the sky robot on the network
connection (this will repair the sky robot). Go back to where the
jeep is and go to the elevator to the far right again and go up it
back into where the dead bodies were. Use the sky robot on the
door lever, inside you will find a piece of the x-scanner and a
map (Make sure that all the pieces of the x-scanner and the sky
robot are in William's inventory). Go back down to were the jeep
is and on the right side of the jeep there is a another elevator,
go up it and use the red pass key on the door. When you come to
the first intersection open the door in front of you (exit SAS 6)
this will be the control room. Look at the controls in front of
you and on the ground is a piece of the x-scanner. Turn around and
to the right of the door are a round green lighted objects these
are mines (you can use these mines when you are fighting aliens).
Go out of the control room (Exit SAS 6) and turn right. Open the
door (Exit SAS 9) make a left at the intersection and open the
door (Exit SAS 11) the second room on the right you should see
a bad. By the bad is a CD-ROM and in the same room on the other
side is a wall safe (you need to try to light up all the letters
for the safe to open). Inside the safe is a battery key card and
microchips. Go back to the intersection where you just came from
and make a right open the door (Exit SAS 10) at the next
intersection open door (Exit SAS 7) this is where the force field
is, let Lora use the hand on the panel to the right of the force
field (the force field will lower).

Lab
Formula Formula Formula
Royal Jelly
CO PAT FOR THINE BE DIL DE
TE THINE BE PI NA NO NO
H20 PI KU XI XI CL DIL
EGG SLIME

The last formula I cannot find CL and FOR you can find in the
freezer with a CD-ROM and a funny looking object. Two more of
these objects are on the ground in the lab and one in one of the
drug cases in the lab and another in the vent in the lab. The last
of these objects you can find in the under zone down stairs on the
second level also on the second level you will find a electronic
card. Then down the stairs to the first level you find a cable.
Once you have all six of these objects William's will create
a alien protector.

Reversi
There is a computer connection in the docking bay for the reversi.
The thing is, is that the computer connection is not working right
so when you play reversi you do not have to win to get the
information you want. All you need to do is start the game then
end it or restart it and you will get the imformation.

Landing the Ship
o to MOM, press on the CD-ROM. left of the CD-ROM there is an on
switch press it (This will unlock the hatch). When you are in the
corridor the room to your left is a CD. The corridor to the right
there are four doors to the right and the room to the left you
will find food and a coffee cup. The second door to the right you
will find the reversi. The third door you will find a keyboard
(give this to the William's). The four door you will find a yellow
pass key and a Unformated CD (you will need these to land the
ship). Now you can use MOM, she will format the disk, then give
the disk to the William's (the ship will land).

Egg Slime
The battery key card can be used on the panel in the egg testing
chamber , use the key card once to mount the system then click on
the picture of the alien to the right (this will light up the
room). Then look at the egg chamber, you can now get the egg slime
WARNING if you do not take the egg slime right then you will be
killed. Put the battery key card in the slot twice to get the
print out, drag the print out to the face of the character holding
the print out, to read it..

In the lab there is a door that leads to an office. In the office
on the desk you will find a CD-ROM ,
then turn to the door that you came in and on the right side you
can use the panel which will open a secret door. In the secret
room you can use the keypad on the middle chamber and the code is
MYYRMIDON (the chamber will open and an alien will be placed in
your inventory). go out the door on the other side of the room
then turn around and on the ground to the right by the door is a
pass key card for that door. Now go pass the dead alien and out
that door you will be in a chamber with alien eggs look to your
right there are grenades on the self take two of them. Backup then
go to the room in front of you, you should be in a area where the
eggs are in front of you do not backup or you will go up an
elevator, go forward and you should be fighting alien facehuggers.
Use the grenades on them. After that go back to the secret room
there are tubes fill with drugs take one of each. Go to the white
counter and on the left side you will see a vent, open it. After
you open it then turn the valve by the alien facehuggers one will
go in the vent the other is dead, take it.





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